//==============================================================================
// wolf_anim.txt
//==============================================================================

//==============================================================================
define SetGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
define HeroGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
anim idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Animal Wolf_idleA
				connect hitpointbar SetGlow hotspot
				connect hitpointbar HeroGlow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Wolf_runA
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.55 true   
			tag FootstepLeft 1.05 true   
			tag FootstepRight 0.80 true
				connect hitpointbar SetGlow hotspot
				connect hitpointbar HeroGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal wolf_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.58 false CrocSnap checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				connect hitpointbar HeroGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Animal Wolf_BoredA
				connect hitpointbar SetGlow hotspot
				connect hitpointbar HeroGlow hotspot
         }
			version
         {
				Visual Animal Wolf_BoredB
				connect hitpointbar SetGlow hotspot
				connect hitpointbar HeroGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Animal Wolf_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false FenrisWolfDeath1 checkVisible 
                  tag SpecificSoundSet 0.37 false FenrisWolfDeath2 checkVisible 
                  tag SpecificSoundSet 0.76 false HeavyFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				connect hitpointbar HeroGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Animal Wolf_FlailA
				connect hitpointbar SetGlow hotspot
				connect hitpointbar HeroGlow hotspot
         }
      }
   }
}
